Screen-Space Ambient Occlusion in VTK 9.0
When rendering geometries in VTK, we can now achieve great results with the newly introduced PBR shading. We just have to configure properly lights, HDRI … Read More
When rendering geometries in VTK, we can now achieve great results with the newly introduced PBR shading. We just have to configure properly lights, HDRI … Read More
F3D v1.0, a fast and minimalist 3D viewer has been released ! F3D is a VTK-based 3D viewer following the KISS principle, so it is … Read More
Introduction When selecting points or cells from the render view, ParaView currently executes internally an “Extract Selection” filter to display the primitive under the mouse … Read More
Introduction Last year we introduced the beginning of Physically Based Rendering in VTK. Now the journey to modern rendering in VTK continues with new features … Read More
Assisted by Charles Gueunet and Helene Grandmontagne, Mathieu Westphal and Michael Migliore recently taught two free webinar sessions that explored ParaView 5.8 new features. These … Read More
Introduction Until VTK 8.2, surface shading through the vtkPolyDataMapper is computed using the Phong reflectance model. While it achieves plausible results, it requires the user … Read More
Context Nowadays, it is quite common to have access to a device capable of displaying 360° scenes like VR headsets, planetarium/dome screens or a simple … Read More
The glTF file format glTF is an API-neutral royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. It is … Read More
CGAL: The Computational Geometry Algorithms Library CGAL is a software project that provides easy access to efficient and reliable geometric algorithms in the form of … Read More
Context There are two common techniques in computer graphics to render surface geometries: Rasterization and Raytracing. By default, ParaView uses the Rasterization technique with OpenGL to … Read More